In 2010 Jonathan DeShazo, Lynne Harris and Wanda Pratt conducted a detailed review of digital games used and developed for Diabetes education. Their aim was to identify what games had been developed, review how they had been evaluated, and ultimately conclude the potential digital games had to deliver patient education for diabetics.

The review looked at nine games: The Daily (2004), Dbaza Diabetes Education for Kids (Unknown date of publication), Captain Novocain (1992), Egg Bredder, Building Blocks, Detective (2004), Escape from Diab (2007), Food Exchange (1990), Insulot (2005), Smtarbright Life Adventures (19999) and Packy & Marlon (1997).

The authors concluded that there is great potential to use digital games for Diabetes education. However, success requires designers to give considerable though to target audience, educational message how the game can be evaluated. They also noted that the vast majority of digital games for Diabetes education targeted children and adolescents with Type 1 diabetes. Insulot was the only game not targeted at children.